Narrative designer and writer with AAA, AA, and indie experience specializing in punchy dialogue, ensemble casts, and climactic payoffs.
Skills
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Genre-appropriate Anthropological worldbuilding
Tightly-scoped concept decks
Narrative documentation for core game loop features
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Narrative content delivered through believable and thematic mechanisms
Design briefs for narrative overviews, character storylines, and quest design
Flow charts for paper design to prototype cycles
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Flexible scriptwriting for agile to complex pipelines
Pacing design for high fidelity cutscenes, interactive scenes, and narrated animation
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Snappy NPC barks for world immersion and combat
Self-talk for player guidance and character evolution
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Journal (audio and written) interactables for environmental storytelling
Codices, item descriptions, and lore entries for UI archives
CURRENTLY ON THE HUNT FOR:
Temp contracts for small teams working on experimental game loops.
Unity, Unreal, and Renpy are adored. Reach out below!