Narrative designer and writer with AAA, AA, and indie experience specializing in punchy dialogue, ensemble casts, and climactic payoffs.
Skills
-
Anthropological approach to building immersive societies & cultures that feel innate to the game setting
Character concept deck creation based on the needs and limitations of game scope
Concise documentation of narrative explanations for core features and game loop systems
-
Identification of appropriate channels for delivering narrative content based on game genre and believability
Design briefs and flow charts for macro narrative and character arcs and micro quest/mission completion
-
Length-flexible scriptwriting for both minimalistic (ie. narrative-to-cinematics) and complex (ie. narrative-to-realization-to-mocap-to cinematics) pipelines
Pacing design for when to make use of high fidelity cutscenes, player-controlled interactive scenes, and flyovers with voiceover narration
-
Snappy NPC barks for open world immersion, combat, and run-based progression
Objective-based and player guidance self-talk for highlighting important interactables in-world and game paths forward
-
Journal (audio and readable) entries for environmental storytelling
Codices, item descriptions, and lore entries stored in permanently accessible UI archives
CURRENTLY ON THE HUNT FOR:
Temp contracts for small teams with experimental game loops.
Unity, Unreal, and Renpy are adored. Reach out below!